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Some analog stick gamepads come with their own mouse emulation software that works decent, but analog sticks always lack the magic and speed of a mouse. To work around this I would use JoyToKey to emulate the joystick as a mouse and set the buttons as keyboard buttons. I mainly play FPS games, of which many don’t fully support a gamepad anyways. But when it comes to FPS games, a mouse and keyboard has it beat.
Ctrl paint joytokey full#
There are PC controllers out that have a full thumb keyboard built in such as the Cideko Air Keyboard Conqueror. But they only have analog sticks, and are still lacking enough buttons for many games control layouts.Īnalog stick controllers like the 360 controller work okay for 3rd person and racing games on PC. The trackballs are too small, and there are either too many buttons (AlphaGrip), or not enough (GameCore). But if you take a look at these controllers there are very obvious design flaws. The iGuGu GameCore controller, and the AlphaGrip both have trackballs. And there are already a couple controllers out there with trackballs. I’m sure lots of PC gamers have thought of this idea before. It could have been left out, but in case the computer were to lock up on a game you can still do the good ol’ Ctrl+Alt+Del. I also have the small delete button on the bottom because the thumb keyboard does not have it. These connect to the thumb keyboard and when pushed in keep the top row switched to either number keys 1-12 or F1-F12. The orange and blue buttons are locking push on/push off switches. Whereas the left mouse button on PC is always shoot, the right trigger on 360 is always shoot. The mouse triggers are switched from the normal left/right to right/left to keep it concurrent with the shooter layout of Xbox and 360 games. It makes a heckuva difference during a frantic shoot-out. And all those can be done without moving any other finger.
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In an FPS they would typically be shift=sprint, ctrl=melee/kick, space=jump, C=crouch. That’s why there are 4 buttons on the bottom. But with buttons on the bottom I can just tap a button with my middle finger and never have to move my aiming thumb or my trigger finger. In an FPS you typically have to move the thumb from the aiming analog to the jump/crouch/melee button, then back to aiming. More buttons on the bottom mean less moving around of the other fingers. And I loved it! But I haven’t seen one like it since. But it had extra buttons on the bottom of the controller for your middle/ring finger to use.
Ctrl paint joytokey ps2#
I had an old USB ThrustMaster controller that was laid out like a PS2 controller. Something I never understood is why modern controllers never use any of the lower fingers. All the keys used in PC games are easily accessible buttons now. Inside is a USB thumb keyboard, buttons wired to an actual USB keyboard circuit, and a trackball mouse, all going to a USB hub with one USB cable going out to plug in and connect everything. This is because it IS a keyboard and mouse.
![ctrl paint joytokey ctrl paint joytokey](https://www.memuplay.com/blog/wp-content/uploads/2016/01/joytokey-save.png)
It works with any PC game out there that uses a mouse and keyboard control setup. It is plug and play through USB, and requires no external software. Plug and play with no crazy software to deal with.Extra USB port that can be used for USB headphones, a flash drive, or whatever.But with triggers! The best of both worlds. The triggers use mouse switches for that authentic mouse clicking experience.Enough buttons to work on even the most complex PC game control schemes.
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